Skunks is a racing game by Victor Matei Petrescu in the spirit of Stunts. It uses Open Dynamics Engine for the physics. This version uses GLES for rendering. Binaries where compiled with ptitSeb Codeblocks PND.
Now sporting the steering model from dimag0g. This model is based on physics considerations, so it's a proper solution. You may want to fiddle with nubs sensitivity, look in /appdata/skunks/config/joystick.
Controls:
Left nub, steering.
Right nub, accelerate and brake.
B, switch drive mode.
A, accelerate.
X, brake.
Y, camera change.
L and R, camera rotation.
F flip car.
New in this version:
*New steering model (thanks dimag0g for this!).
*New feature, press F to flip the car. Now you can restore the car and keep running (thanks dimag0g for this too!).
Preview Pics
Comments
Gausen 20/05/2013 12:40 UTC v0.0.1.0
Reuploading. New version wasn't updated yesterday, as PXML stills showing 0.0.0.9.
Gausen 12/05/2013 13:38 UTC v0.0.0.8
Yes, will do.
dimag0g 12/05/2013 09:52 UTC v0.0.0.8
there is a problem with replays (both pre-recorded and user recorded), which is due to spaces in car names. creating a custom car named "car1" makes recording playable. could you please check the player to handle the first line of rep files correctly even if there are spaces?
daniel_m 06/05/2013 05:48 UTC v0.0.0.8
Love the graphics! Thanks for fixing the controls :-) Hope this will be developed further, because it's very promising!
Nixot 05/05/2013 15:39 UTC v0.0.0.8
Has potential. Nice, smooth graphics. Cars can barely steer, and the slightest touch of a wall or tree sends the car flying or topples it. Could definitely do with a reset car key when the car is toppled so I don't have to restart every time I bump a tree.
20/05/2013 12:40 UTC
v0.0.1.0
12/05/2013 13:38 UTC
v0.0.0.8
12/05/2013 09:52 UTC
v0.0.0.8
06/05/2013 05:48 UTC
v0.0.0.8
05/05/2013 15:39 UTC
v0.0.0.8