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 Blocks That MatterreleaseBack
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Rating:
   (1 vote)
Website:www.swingswingsubmar...
Maintainer:ptitSeb
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Version:1.0.0.01
Filesize:3.26 Mb
Category:Game
Sub-Cat:LogicGame
Redistribute:Allowed
Added:Jun 3, 2018
Updated:Jun 3, 2018
Downloads:46
Package Author: ptitSeb
Description:
Blocks That Matter
When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation : Tetrobot. This tiny robot can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks.

Each matter has its specific behaviour, so you have to take advantage of them and use the blocks wisely. Get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup.

This PND is a Launcher only, you'll need a full copy of Blocks That Matter to play it.
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Blocks That Matter ver: 1.0.0.01
Author: Swing Swing Submarine
Website: -
Description:
Blocks That Matter When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation : Tetrobot. This tiny robot can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. Each matter has its specific behaviour, so you have to take advantage of them and use the blocks wisely. Get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup. This PND is a Launcher only, you'll need a full copy of Blocks That Matter to play it.

Licenses:
not specified
Additional Info
Here is a launcher for Blocks That Matter
[IMG]
The game use Java and OpenGL (so using gl4es). You will need Java installed on your Pandora, and the data from a full installation of the game to play this.
Simply copy all files from a Steam/HB/GoG installation (Linux or Window should work, but I tested only with Linux version) in appdata/BTM. Also, if you have the HB version, just copy the 1.1.0.3 zip file in appdata/BTM and it will be automaticaly extracted.

Getting fullscreen was tricky, so was the keymap. But it's all solved now.
Also, speed is ok, with 20~30 fps on my Gigahertz model.

Note that you will need a swapfile on CC model. Other model may work without, but not sure.

I have hardcoded pandora buttons to some keyboard letter, as the game will not let you map anything with them:
{X} = Space
{A} = W
{B} = F
{Y} = E
{L}/{R} = R/T

History log
=========
Build 01
------------
* Initial build
* Hacked fullscreen in lwjgl
* Hacked Pandora keymap in lwjgl

A thread is open here: https://pyra-handheld.com/boards/threads/blocks-that-matter.82992/
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