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Abu Simbel Profanation Deluxe
Nov 8, 2011
Nov 8, 2011
M.A. Software, port by doragasu
Remake of the classic 8-bit game Abu Simbel Profanation made by Dinamic in 1985
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Package Contents (1)
29/04/2012 16:25 UTC
@Maintainer: Please provide 1 or more preview pictures & plz set the MOST ILLUSTRATIVE PIC (in-game rather than main menu screenshot!) as PRIMARY in the PND PXML definition, as many contexts consider only the first pic: MiniMenu, Repo RSS, PNDManager (more on demand), etc. http://pnd.to/previewpic
17/11/2011 22:02 UTC
@doragasu: My DPad statement was meant generally. A joystick with large enough clearance allows more distinct movement, than a DPad. Thanks for your dedication to improve.
11/11/2011 09:27 UTC
@porg: I'll try to offer an alternative when I get some time to dig into the code.You cannot duck in this game. UP is long jump and DOWN is short jump. The original game behaved similar when played with joystick in an Amstrad CPC computer (UP was long jump and BUTTON 1 + JUMP was short jump)
09/11/2011 23:50 UTC
Concerning game controls: I don't like if both left/right and jump, duck and thelike are alltogether on the DPad, as this makes precised timing and triggering hard. Please offer another default or a user configurable key config. Thanks!
08/11/2011 10:40 UTC
Thank you, I love these 8 bit remakes :)
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