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   (16 votes)
Filesize:237.74 Mb
Added:Mar 1, 2013
Updated:Jan 4, 2015
Package Author: ptitseb
SuperTuxKart is a Free 3d kart racing game; we want to make the game fun more than we want to make it realistic. You can play with up to 4 friends on one PC, racing against each other or just try to beat the computer (a network multiplayer feature is planned).
See the great lighthouse or drive through the sand and visit the pyramids. Race underground or in space, watching the stars passing by. Have some rest under the palms on the beach (watching the other karts overtaking you :) ). But don't eat the bananas! Watch for bowling balls, plungers, bubble gum and cakes thrown by opponents.
You can do a single race against other karts, compete in one of several Grand Prix, try to beat the high score in time trials on your own, play battle mode against your friends, and more!
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Additional Info
This is a first early beta of SuperTuxKart, ported to the Pandora.

This port use OpenGL-ES1, so framerates are fairly good.

First thing you need to do is go the settings screen to customize keyboard and reduce detail. Use preset "2" for optimal speed.

There are some known problems. Main one is the "Render to Texture" is not working. So, in the Select Kart screen, you don't see the Spinning Karting, and there is no MiniMap in race.
Also, if you download some tracks (or karting), note that the big texture may kill the performances (you can still downsize, I suggest you use mtPaint for this, works very well).

/!\ You'll need a Swapfile on CC model /!\

History log

* New build, using latest 0.8.1 source base
* Using latest Irrlicht build, with glshim
* FBO now work (enable it in option/graphics), kart preview and Minimap are functionnals
* Using automatic Texture size mecanism, with a more agressive approach for CC & Rebirth model.

* Switched to openal-soft 1.15 git, as it include many neon optim (thanks mcobit for the tips)
* More neon in the compile option for bullet lib
* Added some neon code (using intrinsec) to base type of bullet
* Reduce size of more texture
* Reduce LOD of objects on tracks when possible
* Changed labels of Pandora Buttons in Setup screen

v0.8.0.02 and earlier: see main thread

A thread is open here: http://boards.openpandora.org/index.php/topic/12213-supertuxkart-for-pandora/
Preview Pics
07/01/2015 15:11 UTC
@nabz: yes, FBO are activated by default. But if you upgraded from pevious version, it may not be activated. Glad it works now :)
07/01/2015 15:08 UTC
changed to and it works ( Frame Buffer object seems to be activated by default in the options ). Thx for the info, this is one funny game.
07/01/2015 14:20 UTC
@nabz: driver should be fine. 4.10 should works also. Try to put a copy of tmp/pndrun_SuperTuxKar.out file in the repo for analysis next time. Also, be sure to activate "Frame Buffer Object" in Graphics Settings.
07/01/2015 14:13 UTC
Had a crash while in the Driver selection. On a Ghz Pandora. Some recommended SGX drivers or settings for this?
06/01/2015 08:37 UTC
...and upgrading did work fine without deleting appdata keeping my progress intact.
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