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Oct 2, 2012
Sep 21, 2013
Gambatte is an accuracy-focused, cross-platform Game Boy Color
emulator. It is based on a few thousand corner-case hardware tests as
well as previous documentation and reverse engineering efforts.
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Package Contents (1)
Core update. Added some other mappings to default config.
Fixed libstdc++ error
Fixed other libs.
Fixes config, save, and pallet saving
01/08/2013 18:01 UTC
P is pause, space is pause+advance frame.
01/08/2013 11:25 UTC
@ekianjo -> LOL, I am embarrassed, I went into the input configuration menu, and just figured that out, further more, "P" by default unpauses the game. I feel like an idiot, and I just rushed back here to deleted my post, had you not responded to it... I would have gotten away with it too, grrr, lol
01/08/2013 03:01 UTC
@dejunai : space does not lock the app, it puts it in pause. Agree it would be great that Space acts like the ESC key - ESC brings the menu in Gambatte.
01/08/2013 01:57 UTC
works really well, nice job... can i ask in the next update for defeat the "Space" key. When I use some other emus, the "Space" key calls the menu, so I find myself mindlessly hitting it, instead of calling the menu with the ESC key. And the "Space" key in this emu, just locks up the app apparently.
31/07/2013 18:08 UTC
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