The game is developped using freebasic (freebasic compiler will be in the next codeblocks), and was initialy using FMod for sound and a 800x600 windows. The game now use SDL_mixer (with an updated libmikmod because the XM tracks made it segfault) and a 800x480 fullscreen.
* Initial build
* Converted to SDL_mixer (from FMod)
* Reduce screensize to 800x480