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 Hostile TakeoverreleaseBack
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Rating:
   (9 votes)
Website:github.com/spiffcode...
Maintainer:ptitSeb
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Version:1.6.0.04
Filesize:9.26 Mb
Category:Game
Sub-Cat:StrategyGame
Redistribute:Allowed
Added:Dec 26, 2014
Updated:Jul 11, 2017
Downloads:1041
Package Author: ptitSeb
Description:
Hostile Takeover

Hostile Takeover is the open source release of the wildly popular mobile Real Time Strategy game Warfare Incorporated. Warfare Incorporated's developers, grateful for all the contributions of the open source community, are delighted to give something back.
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Additional Info
Here is Hostile Takeover, the OpenSourced game know as Warfare Inc.

This version use SDL, and the Multiplayer part is disabled.

Also, all the downloads are not working.

The single player game works with no issue, but you need to use touchscreen (prefered control) or Nubs as mouse or Mouse. Keyboard is ignored for now, except for ESC that quit since build 03.

History log
=========
Build 04
-----------
* Build with latest sources
* Build with latest dataset

Build 03
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* Escape quit now (but current position is saved)

Build 02
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* Fixed a nasty bug with blit of graphics (thanks to @FBnil & @magic_sam for the save)

Build 01
-----------
* Initial build

I'll publish source a bit later on github.

A thread is open here: https://pyra-handheld.com/boards/threads/hostile-takeover.75391/

Sources are on my github account: https://github.com/ptitSeb/hostile-takeover
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Comments
rygD
08/01/2015 23:04 UTC
v1.6.0.03
I was testing this the other day to decide if I wanted to keep it and I ended up playing for hours. I find the touchscreen a better method of control than nubs, especially in the level when you are alone. A mouse would probably be better if you aren't playing on the go. Pretty fun. No issues so far.
nobgu
02/01/2015 01:27 UTC
v1.6.0.03
Working fine. Not my cup of tea, but nevertheless thanks for the port!
ptitSeb
28/12/2014 21:46 UTC
v1.6.0.03
@CCF: yes sir ;)
ptitSeb
28/12/2014 21:46 UTC
v1.6.0.03
@_xnopasaranx_: it's done in with build 03.
_xnopasaranx_
28/12/2014 17:13 UTC
v1.6.0.02
couldn't you just add a couple of lines in the game main loop using sdl and terminate the game loop when esc is pressed?
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