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 Hydra SlayerreleaseBack
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Rating:
   (1 vote)
Website:www.roguetemple.com/...
Maintainer:ptitSeb
Support:
Version:16.02.0.01
Filesize:3.48 Mb
Category:Game
Sub-Cat:RolePlaying
Redistribute:Allowed
Added:Dec 21, 2015
Updated:Dec 21, 2015
Downloads:932
Package Author: ptitSeb
Description:
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.

You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger hydra will regrow two heads after each swipe. Your storm scythe cuts exactly seven heads, but it makes ten heads grow back if the hydra is not dead. Is it possible to kill the hydra? What if you also had a silver dagger, which cuts just one head, but makes five heads grow back?

This PND feature the Text based version of the game, not the graphical one based on NotEyes
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Additional Info
Here is HydraSlayer, a roguelike with (math) puzzle elements.

This is the Console version of the game.
To give you an idea of the game, here a extract: "You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger hydra will regrow two heads after each swipe. Your storm scythe cuts exactly seven heads, but it makes ten heads grow back if the hydra is not dead. Is it possible to kill the hydra? What if you also had
a silver dagger, which cuts just one head, but makes five heads grow back?"

History log
=========
Build 01
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* Initial build

A thread is open here: https://boards.openpandora.org/topic/5600393-hydraslayer/

Sources are in the PND.
Preview Pics
Comments
ptitSeb
01/01/2016 15:55 UTC
v16.02.0.01
@nobgu: thanks for the tip for quasi fullscreen, I'll implement that for next release. And I'll take a look at that strange issue with autoexplore.
nobgu
01/01/2016 15:27 UTC
v16.02.0.01
NB: changing urxvt parameters to '-bl -sl 0 -geometry 80x26 -fn "xft:Liberation Mono:size=12" -background black -foreground white' gives a nice quasi-fullscreen experience.
nobgu
01/01/2016 15:23 UTC
v16.02.0.01
Great game, lots of fun. Thanks! Only problem I found is that some functions (including 'f' and 'v') stop working after using auto exploration ('o').
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