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Rating:
   (10 votes)
Website:www.oolite.org/
Maintainer:ptitSeb
Support:
Version:1.86.0.19
Filesize:131.98 Mb
Category:Game
Sub-Cat:Simulation
Redistribute:Allowed
Added:Apr 27, 2014
Updated:Nov 12, 2017
Downloads:1989
Package Author: ptitSeb
Description:
Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.

Originally written for Mac OS X, Oolite is available for Mac OS X (10.5 and higher), Windows XP or later, and Linux. It requires at least a 1 GHz processor, 1 GiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.
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Package Contents (1) (hide/show)
Oolite ver: 1.86.0.19
Author: Giles Williams and Oolite Team
Website: -
Description:
MOolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors. Originally written for Mac OS X, Oolite is available for Mac OS X (10.5 and higher), Windows XP or later, and Linux. It requires at least a 1 GHz processor, 1 GiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.

Licenses:
not specified
Additional Info
Here is Oolite, the Object oriented opensource Elite inspired game.

Note that the nubs are swith to FPS Mode, left nub as joystick, right nub as mouse. Use the left_nub and right_nub file (inside appdata/oolite) to change that.

Pandora Keymap:
{R} + DPad Left/Right = Yaw => , / .
{R} + DPad Up/Down = Speed => w / s
{X} = Laser => a
{B} = untarget => u
{A} = id => r
{Y} = ecm => e
{L} + {B} = target => t
{L} + {R} + {B} = target missile => shift + t
{L} + {X} = missile => m
{L} + {A} = Jump => j
{L} + {Y} = Hyperspace => h
{Start} = compass target => \
Backspace => toggle precision joystick
(hint: to quit, do P than 2 to have the Quit option)


Starting with Build 17, the backend for gl4es is selectable. change value in file ".es" (inside appdata/oolite).

History log
=========
Build 19
------------
* Made minimum detail the default value (still configuration in the pause option screen)

Build 18
------------
* Fixes to gl4es that improved lighting quality of GLES2 backend

Build 17
------------
* Latest sources: 1.86
* Latest gl4es, with selectable backend (default to ES2 on Gigahertz and ES1.1 on CC & Rebirth)
* Shaders do work with ES2 backend.

Build 16
------------
* Avoid writting to the NAND

Build 15 and earlier: see main thread

A thread is open here: http://boards.openpandora.org/topic/16206-oolite/
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Comments
rygD
24/06/2014 18:52 UTC
v1.80.0.09
This is a great game. I am still in the early learning stages, so it will probably be even better once I manage to figure out what I am doing.
nobgu
12/05/2014 06:47 UTC
v1.77.1.04
This is a real gem. Thanks for the perfect port.
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