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 PCSX ReARMedreleaseBack
   (112 votes)
Filesize:1.9 Mb
Added:Aug 14, 2011
Updated:Feb 5, 2015
Package Author: PCSX team/notaz
PCSX ReARMed is heavily optimized PlayStation Emulator. It's a PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution.

The emulator features MIPS->ARM recompiler by Ari64 and ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also NEON-optimized GTE code, optimized P.E.Op.S. (Pete's) SPU; PCSX4ALL and traditional P.E.Op.S. GPUs are also available.
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Additional Info
BIOS files are optional, but are needed for compatibility with some games. These uncompressed files should be copied to /pandora/appdata/pcsx_rearmed/bios/ , and selected after launching the emulator itself (Options -> BIOS/Plugins).

Double resolution rendering and gamma/brightness control features need SuperZaxxon 1.52 or later firmware to be installed. DSP feature needs SZ1.61 or later.

Changes in r22:
* fixed a crash related to DSP code
* other minor fixes

Changes in r21:
* Now using pandora's DSP to emulate the SPU (needs SZ1.61 or later). Visit the forums for more info.
* Some tweaks for the scanline effect and other things

Changes in r20:
* fixed some sound issues (wrong sound effects in Final Fantasy series)
* SPU timing has been improved, which means audio will no longer slow down when emu is not fast enough and stutter instead, as the former behavior causes accuracy issues. Old mode can be restored in SPU plugin config options, but is not recommended.
* savestates now save small parts of dynarec state to reduce dynarec related slowdowns after savestate load
* menu: fixed file browser issues with filesystems like exfat-fuse
* menu: memcard manager: selected card is saved in config now
* added some basic scanline efect
* some CD image loading fixes
* some other minor fixes
17/01/2015 09:44 UTC
Thanks for this great update!!!
13/01/2015 13:35 UTC
@ekianjo the PXML looks ok, I guess it thinks r20a is newer that r21..
13/01/2015 12:52 UTC
the latest version does not appear as an update in PNDManager. Maybe a PXML issue in version number?
26/12/2014 21:57 UTC
Thanks for the update, much appreciated.
16/11/2014 00:14 UTC
Recently I've had crashes in Spyro 2 running with 700 MHz instead of 600 MHz on my Classic Pandora. I guess dropping it would help, but without overclocking some levels experience moderate frame drops which makes speedrunning difficult. I was wondering whether there's some kind of better solution?
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