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 PCSX ReARMedreleaseBack
   (113 votes)
Filesize:1.9 Mb
Added:Aug 14, 2011
Updated:Feb 5, 2015
Package Author: PCSX team/notaz
PCSX ReARMed is heavily optimized PlayStation Emulator. It's a PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution.

The emulator features MIPS->ARM recompiler by Ari64 and ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also NEON-optimized GTE code, optimized P.E.Op.S. (Pete's) SPU; PCSX4ALL and traditional P.E.Op.S. GPUs are also available.
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Additional Info
BIOS files are optional, but are needed for compatibility with some games. These uncompressed files should be copied to /pandora/appdata/pcsx_rearmed/bios/ , and selected after launching the emulator itself (Options -> BIOS/Plugins).

Double resolution rendering and gamma/brightness control features need SuperZaxxon 1.52 or later firmware to be installed. DSP feature needs SZ1.61 or later.

Changes in r22:
* fixed a crash related to DSP code
* other minor fixes

Changes in r21:
* Now using pandora's DSP to emulate the SPU (needs SZ1.61 or later). Visit the forums for more info.
* Some tweaks for the scanline effect and other things

Changes in r20:
* fixed some sound issues (wrong sound effects in Final Fantasy series)
* SPU timing has been improved, which means audio will no longer slow down when emu is not fast enough and stutter instead, as the former behavior causes accuracy issues. Old mode can be restored in SPU plugin config options, but is not recommended.
* savestates now save small parts of dynarec state to reduce dynarec related slowdowns after savestate load
* menu: fixed file browser issues with filesystems like exfat-fuse
* menu: memcard manager: selected card is saved in config now
* added some basic scanline efect
* some CD image loading fixes
* some other minor fixes
13/11/2012 13:51 UTC
So is this the update we have all been waiting for with the fancy graphics etc?
12/11/2012 16:44 UTC
SoniX, probably it's an issue with .CCD handling. See: http://pnd.to/pcsx-rearmed-ccd-handling
12/11/2012 12:15 UTC
I love this emulator; its amazing! BUT since i updated from r11 to r15 (and r16) most of my games dont work anymore. Castlevania SOTN, Königreich für ein Lama, etc all of them worked before and are broken now. High res is nice, but I have glitches without end; its unpossible to play with this.
24/10/2012 08:51 UTC
Gran Turismo works perfectly at 600MHz (underclocked 1GHz Pandora), working towards my A-International licence now, awesome work by Notaz (and Exophase) getting this so smooth and fast! I had to supply a BIOS file (I used SCPH1002.BIN with my UK purchased version of the game) to get it working.
18/09/2012 21:59 UTC
Fantastic! I eagerly await the 640*480 renderer and hope one day someone can do stable HW GPU support!
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