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 PCSX ReARMedreleaseBack
   (113 votes)
Filesize:1.9 Mb
Added:Aug 14, 2011
Updated:Feb 5, 2015
Package Author: PCSX team/notaz
PCSX ReARMed is heavily optimized PlayStation Emulator. It's a PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution.

The emulator features MIPS->ARM recompiler by Ari64 and ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also NEON-optimized GTE code, optimized P.E.Op.S. (Pete's) SPU; PCSX4ALL and traditional P.E.Op.S. GPUs are also available.
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Additional Info
BIOS files are optional, but are needed for compatibility with some games. These uncompressed files should be copied to /pandora/appdata/pcsx_rearmed/bios/ , and selected after launching the emulator itself (Options -> BIOS/Plugins).

Double resolution rendering and gamma/brightness control features need SuperZaxxon 1.52 or later firmware to be installed. DSP feature needs SZ1.61 or later.

Changes in r22:
* fixed a crash related to DSP code
* other minor fixes

Changes in r21:
* Now using pandora's DSP to emulate the SPU (needs SZ1.61 or later). Visit the forums for more info.
* Some tweaks for the scanline effect and other things

Changes in r20:
* fixed some sound issues (wrong sound effects in Final Fantasy series)
* SPU timing has been improved, which means audio will no longer slow down when emu is not fast enough and stutter instead, as the former behavior causes accuracy issues. Old mode can be restored in SPU plugin config options, but is not recommended.
* savestates now save small parts of dynarec state to reduce dynarec related slowdowns after savestate load
* menu: fixed file browser issues with filesystems like exfat-fuse
* menu: memcard manager: selected card is saved in config now
* added some basic scanline efect
* some CD image loading fixes
* some other minor fixes
20/08/2012 23:17 UTC
I've only tested a few games, and everything has worked great! Thank you so much!
10/08/2012 21:17 UTC
Is it just me, or is diagonal movement with the analog nubs (analog controller) kinda bugged ? The relative directions (up, duwn, left, right) work just fine, but the diagonals sometimes respond as if the analog sticks are not "fully tilted" (So, the character will walk slower for example)
02/08/2012 08:28 UTC
Got you a answer from the OpenPandora forums. Play through disc 1 until the "Change Disc" screen appears. Then press space -> Emulator menue > Extra > Change Disc
09/06/2012 17:01 UTC
I just finished Lunar Silver Start Complete Disc 1 and the game asks for the Disc 2 to continue, but once I load the disc image from sd card it just loads the game menu screen with no way of continue the progress. I made sure both Discs load using same bios and same settings to no avail.
09/05/2012 03:26 UTC
Awesome, it actually outperforms PCSX-reloaded running on my x86 netbooks (HP mini and Samsung, with 1GHz+ dual core). I didn't even need to overclock the Pandora. 500Mhz ARM > 1GHz dual core x86?? Maybe not. I think Ari64, Exophase and friends did some clever work there!
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