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 PacmanreleaseBack
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Rating:
   (4 votes)
Website:github.com/ebuc99/pa...
Maintainer:ptitSeb
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Version:0.9.0.02
Filesize:9.31 Mb
Category:Game
Sub-Cat:ArcadeGame
Redistribute:Allowed
Added:Mar 27, 2016
Updated:Apr 24, 2016
Downloads:950
Package Author: ptitSeb
Description:
Yet another pacman clone in C/C++ and SDL.

This is a clone of the original pacman by Namco.

One of the main goals of this implementation is an SDL application with a very low CPU usage.
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Additional Info
Here is Pacman, a clone of ... Pacman.

The game use SDL2 (and glshim), and not much to say. It's pretty faithfull to the original (at least visualy and on the sound side too).
There are some glitches in the main menu "demo" and the game is not centered, but that doesn't alter the gameplay.

History log
=========
Build 02
-------------
* Fixed glitched in demo screen
* Game is now centered

Build 01
-------------
* Initial build

A thread is open here: https://pyra-handheld.com/boards/threads/pacman.77146/
Preview Pics
Comments
ebuc99
05/04/2016 19:52 UTC
v0.9.0.01
I'm one of the developer. Yes the AI is different to the original: Blinky is the smartest one. To 90% he follows pacman. The remaining 10% are random. Pinky to 60% and the remaining are random, Inky 30% and the remaining random. Clyde is completely random. If desired, we implement the original AI.
ptitSeb
29/03/2016 05:52 UTC
v0.9.0.01
AI is different than the Arcade, yes.
levi
29/03/2016 00:09 UTC
v0.9.0.01
Yeah, the AI might be a bit more challenging than the original, or maybe I've just got worst at this game over the years!
FBnil
28/03/2016 18:22 UTC
v0.9.0.01
smooth gameplay. Very enjoyable. It misses some of the things, like cutscenes from the arcade. Not sure, but the AI felt more aggressive. No settings for more lives, easier AI. As the Pandora has less vertical resolution, indeed, the top part of the attract mode demo glitches.
ptitSeb
28/03/2016 08:42 UTC
v0.9.0.01
@ekianjo: yes, it can probably be added easily.
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