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 Polymorphable CitizenreleaseBack
   (4 votes)
Filesize:25.73 Mb
Added:Dec 31, 2013
Updated:Jan 2, 2014
Package Author: ptitSeb
Originally created for the 2012 Liberated Pixel Cup, this game is based upon Clint Bellanger's FLARE engine. Our goal is to create a game which draws upon several different classics in the genre, with a heavy emphasis on polymorphable main character.

Laurelia's Polymorphable Citizen (or just Polymorphable for short) is an action-rpg based on the Flare engine. We're aiming a little more towards an 8-bit adventure classic feel, only with more RPG aspects (ie. attribute choices on level up!)

The core mechanic in Polymorphable is using different talismans to polymorph into different forms so you can reach different areas. Imagine being blocked by a pit, so you transform into a bat to fly across. Or perhaps there's a wall of fire in front of you, so you turn into ghost form to phase right through.
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Additional Info
Here is Polymorphable Citizen, a retro-action rpg based on the Flare Engine.

I package the latest git version with Flare v0.19.
Like with Flare, I have left the configuration untouched, but you should go to "config" menu at first launch. Here, you can use a "no mouse mode" (but the mouse is still usable, just your caracter don't face the mouse), and redefined alse "Main1" to {X}/{B}/{A} and "Main2" to {B}/{X}/whatever you like. With this setup, you can play with DPad + Buttons to Attack, and Space to open crate / talk to NPC (but you can also redirect Space to Pandora button).

History log
Build 02
* Fixed packaging issue that prevented the game to save

Build 01
* Initial build
* based on Flare engine v0.19

A thread is open here: http://boards.openpandora.org/topic/15283-polymorphable-citizen/
Preview Pics
03/01/2014 20:40 UTC
Thanks for the update! It's working now, though I can't find the exit of the first dungeon:-) And there is a (noncritical) segmentation fault when pressing DPad down in the power menu.
02/01/2014 21:19 UTC
OOOh, yes, most probably ! Well spotted nobgu
02/01/2014 20:18 UTC
Settings and savegame not saved unlike flare. Might the following be the problem? ./runscript.sh: line 11: cd: /mnt/utmp/flare: No such file or directory
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