Written in C++, it translates PSP CPU instructions directly into optimized x86, x64 and ARM machine code, using an efficient JIT compiler.
It uses OpenGLES2 for 3D Emulation, with HLE.
Graphics are hardware accelerated with GLES2 and JIT on ARM is include.
On the Game Menu "m" or 'space", try "Alpha Hack" and/or remove "Buffered rendering" and/or "Autoframeskip" for better result. And remove MipMap option, works better without it.
Notes that this is an app targeted to Android market, with touch devices. So GUI is touch oriented (click and drag to move, long click to validate).
Build 21
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* Added support for Atrac+ and MPEG
* Still unstable, so expect crash when playing videos.
Build 20
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* In sync with current git repository
* Added an option to reduce Texture sized (doesn't seems to improve things)
Build 19
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* In sync with current git repository
* optimised Frameskipping for the Pandora, it's now more stable and effective than before
* a bit faster then previous build.
* added Space to go to Menu
Build 18
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* In sync with current git repository
Build 17
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* In sync with current git repository
* New config menu
* Localisation, menu language already
* Back to default background
Build 16
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* In sync with current git repository
Anyone know how you can save a game's progress...without some sort of memory stick it is asking for? You can hardly play Final Fantasy without a way to save your progress!
Kumaki 03/05/2013 23:11 UTC v0.7.6.18
Not sure what to do with the .rar file...
ptitSeb 03/05/2013 21:27 UTC v0.7.6.18
Yes, some games (a few to be honest) are playable on a ReBirth. The more speed (CPU & GPU), the better.
Kumaki 03/05/2013 21:21 UTC v0.7.6.18
Does this work on Rebirth Pandoras clocked to 800? If so, I am going to have to check this out
conrad 08/04/2013 16:23 UTC v0.7.0.15
http://forums.ppsspp.org/showthread.php?tid=1473 Current compatibility list.
04/05/2013 01:56 UTC
v0.7.6.18
03/05/2013 23:11 UTC
v0.7.6.18
03/05/2013 21:27 UTC
v0.7.6.18
03/05/2013 21:21 UTC
v0.7.6.18
08/04/2013 16:23 UTC
v0.7.0.15