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May 24, 2011
Jul 3, 2012
Defeat autocreated huge battleships. Shootem up game, 'rRootage'.
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Thanks for your great help Pickle!
Build 3: Fixed nubsupport for Superzaxxon.
Build 2: Added nubsupport!
05/11/2012 21:20 UTC
+ Gfx: Artful. Vector shapes & glowing FX - PSY-mode even too abstract to be a video game for me, rather media art + Driving Breakbeat/Electro music + Dynamic opponents ~ Gameplay focus on evasive movement & patient attack - No possibility to pause or get to main menu, only termination. Rating 3/5.
05/11/2012 21:18 UTC
In this game you exclusively fight against "bosses", no small aircrafts. Those bosses survive long and emit a lot of bullets. Thus, the game focus is much more on evasive movement combined with attacks which take long to affect. Less immediate aggression, rather patient long term attack.
18/07/2012 09:26 UTC
Very nice simplistic bullet hell shmup!
09/07/2012 00:33 UTC
Really like this one even though I'm not really into the whole "bullet hell" genera of shmups. It just goes and skips the frustrating "I can't even make it to the first stage boss" and just gives you the good stuff. I really like this one!
04/07/2012 14:03 UTC
I8NY: I don't know, if you really understood this game. If you could kill the bullets, where would be the fun?
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