Home Account Login / Sign-Up  
Apps: 1817
Dl's: 2633749

Sell your commercial Apps now!
 Shotgun DebuggerreleaseBack
Report
Rating:
   (3 votes)
Website:www.msarnoff.org/sdb...
Maintainer:ptitSeb
Support:
Version:1.1.0.03
Filesize:16.32 Mb
Category:Game
Sub-Cat:ActionGame
Redistribute:Allowed
Added:Dec 28, 2014
Updated:Feb 16, 2018
Downloads:797
Package Author: ptitSeb
Description:
Shotgun Debugger is a shoot-em-up game I made with Carnegie Mellon University's Game Creation Society in the spring of 2005. I recently rediscovered the source code, and thought I'd put it back up.

It is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility—but the hordes of walking death machines aren't just gonna let you.

Shotgun Debugger is pseudo-3D—while gameplay is strictly two-dimensional, the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based—rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture.
Rate this application: Log in required.
Package Contents (1) (hide/show)
Additional Info
Here is Shotgun debugger, a top down action game.

The game use gl4es, but I had also to remove some effect and put some optim to have it playable on the Pandora.

The first level is bit difficult to apprehend because you have no weapon and must run. So, in a few words, go out of the house and follow the road. At one time, there is a police car blocking the way, you will have to find a way to go beside it.. At the end of the road is some sort of Bunker, with many turruts beside, enter that to finish the levels. Other level are more classical.

The controls have been mapped "FPS" way, so move (with strafing) using the DPad, and Right Nub to rotate the view. Shoulder buttons to fire and jump, plus some functions in {A}/{X}/{B}. Also, change the weapon with the numbers...

History log
==========
Build 03
-----------
* Updated libs
* Added some Gamma (2.0, but can be changed by creating ".gamma" file in appdata/sdb)

Build 02
-----------
* Fixed savegame folder
* Forced 800x480 FS even if configured otherwise

Build 01
-----------
* Initial build
* Some effect removed (blur effect mainly)
* Some optimisations

A thread is open here: https://pyra-handheld.com/boards/threads/shotgun-debbuger.75398
Preview Pics
Comments
ptitSeb
29/12/2014 14:09 UTC
v1.1.0.01
@CCF: I know you are not alone to not update immediately (I do that too). About the Warning, I'm not sure, no one really pay attention to that I think (me too, I'll try anyway...) Now that you are up-to-date Firmware-wize, try again the ZDooM scenario (Megaman, harmony and so on) ;)
CCF
29/12/2014 14:04 UTC
v1.1.0.01
@ptitSeb.. works very well now with firmware update. I did not or will not adjust the resolution . 5/5. I do not know if everyone updates this firmware when available, I know I did not ;).Maybe I am the only one? For those who do not, perhaps a warming in the repo description would help? Maybe no?
ptitSeb
29/12/2014 13:36 UTC
v1.1.0.01
@CCF: Glad you are updating :)
CCF
29/12/2014 13:34 UTC
v1.1.0.01
@ptitSeb...updating firmware now via wifi. Will try again afterwards.
ptitSeb
29/12/2014 09:54 UTC
v1.1.0.01
@CCF: For the resolution, I'll fix the game to not take a change into account, as only 800x480 is supported. Delete you appdata/sdb folder to be abble to launch again. For the flicker, you really should update your Firmware, or at least install SGX driver v4.03.00.02.
back  next    123