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Nov 5, 2011
Nov 8, 2011
Jacob 'noork' Kroon
Tuxpuck is a "shufflepuck" game written in C using SDL. The player moves a pad around a board and tries to shoot the puck down through the opponent's defense.
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Build 5 updates:
* Fixed forced fullscreen (bug introduced in merge)
* Added pandora build number in version
Build 4 updates:
* Merged with newer version (0.9), adding 8 more opponents!
* Control selection is now done in Game Options and is recorded for future games.
Build 3 updates:
* Added D-Pad control
* B button can also be used to select menu item
Build 2 updates:
PANDORA Specific controls
Left Nub Move the pad
Y Toggle sound on/off
A/B Change mouse speed
X/Start Select menu item
Start Show ingame menu
* Any key press now displays first menu. Intro doesn't loop forever anymore.
29/04/2012 18:51 UTC
@Clop: Could you please set the most illustrative pic (in-game rather than main menu screenshot) as primary in the PND PXML definition, as many contexts consider only the first pic: MiniMenu preview, Repo RSS feed, PNDManager app info (more pics on demand), etc. Thanks! http://pnd.to/previewpic
09/11/2011 23:28 UTC
Outstanding as it allows altering game controls WHILE gameplay (mouse speed via A/B buttons). Idea to advance this even more: Allow control switching (dpad, nub, touch, touchOffsetY) WHILE gameplay. Either a cycle button, prev/next buttons or dedicated buttons per control (i.e: d n t y or 1 2 3 4).
09/11/2011 23:16 UTC
Game speed is fine for me now.
09/11/2011 23:15 UTC
Wow, already an update 1 day after my feedback! Now one can control via: DPad or Nub; soon touchscreen! Idea: Offer Touchscreen and Touchscreen-Offset-Y. This allows a player to kick the puck Y px above his finger, which 'd otherwise block the view on the puck. Y shall be user adjustable.
08/11/2011 12:14 UTC
Fullscreen is fixed with new build.Next step is to work on touch screen :D
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