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 UAE4ARMreleaseBack
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Rating:
   (7 votes)
Website:-
Maintainer:TomB
Version:1.0.0.16
Filesize:4.96 Mb
Category:Game
Sub-Cat:Emulator
Redistribute:Allowed
Added:Oct 3, 2015
Updated:Sep 24, 2016
Downloads:1597
Package Author: TomB
Description:
A fast and optimized Amiga 500 and Amiga 1200 Emulator
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Package Contents (1) (hide/show)
Additional Info
Changelog 2016-09-24 (TomB):
- Merged lot of changes from WinUAE 2.8.1
- Fixed graphic glitches caused by borderblank
- Fixed bug in navigation through quit button
- Keys V and W were switched
- Compiled with gcc 6.2

Changelog 2016-08-22 (TomB):
- Performance improvement in JIT
- Faster HAM decoding
- Faster sprite drawing in AGA
- Left + right shoulder + r: switch lores/hires
- CD32 support
- Added CD32 buttons to custom control mapping
- CD32: support for FLAC and MP3 (Audio stutters at start because of high cpu usage for decoding.
Use frameskip or overclocking to avoid this. We need a second cpu core...)
- New inputdevice handling
- Built-in configurations for Amiga 500, Amiga 1200 and CD32
- JIT: fixed code for non ARMv6T2 CPUs (not relevant for Pandora)
- Avoid audio delays in some games/demos
- Automatic switch of freshrate for programmed NTSC/PAL mode change
- Bugfix in JIT which sometimes caused seg faults when enter gui
- Savestates enabled for HD and CD configurations (maybe unstable)
- Optimized with profiler
- Added option "waiting blits" from WinUAE
- Border sprites (tested with Speris Legacy)
- CPU fastest: automatic timing adjust to reduce stutter

When PND is installed, read documentation on Pandora in "Documentation->UAE4ARM ReadMe".
Preview Pics
Comments
TomB
28/10/2015 15:24 UTC
v1.0.0.2
"State of the Art" makes heavy use of copper in some parts. This code was changed and is more accurate but a bit slower now. Using frameskip and CPU to 700 MHz and there is no slowdown anymore.
ekianjo
28/10/2015 08:38 UTC
v1.0.0.2
In State of The Art, the slowdowns occur only when you have the color gradients in the background - all other effects run fine, but for some reason those seem to slow down the emulation a lot.
ekianjo
28/10/2015 08:37 UTC
v1.0.0.2
TomB, I was not using hires mode, I noticed this aspect ratio issue when playing Battle Squadron.
TomB
28/10/2015 06:08 UTC
v1.0.0.2
State of the Art demo: Have to check this... not appearing in the correct aspect ratio: I think this was also in previous version when you use hires mode (more than 600 pixel width)
ekianjo
28/10/2015 01:07 UTC
v1.0.0.2
Second issue: when clicking on SELECT to change input mode, the pictures on screen for mouse/joystick/etc are now not appearing in the correct aspect ratio.
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