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 UFO: Alien InvasionreleaseBack
   (3 votes)
Filesize:1247.1 Mb
Added:Aug 16, 2013
Updated:Nov 12, 2015
Package Author: ptitSeb
UFO: Alien Invasion is a squad-based tactical strategy game in the tradition of the old X-COM PC games, but with a twist. Our game combines military realism with hard science-fiction and the weirdness of an alien invasion. The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger.
Over the long term you will need to conduct research into the alien threat to figure out their mysterious goals and use their powerful weapons for your own ends. You will produce unique items and use them in combat against your enemies. If you like, you can even use them against your friends with our multiplayer functionality.
The game takes a lot of inspiration from the X-COM series by Mythos and Microprose. However, it's neither a sequel nor a remake of any X-COM or other commercial title. What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them.
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Additional Info
This is a squad-based tactical strategy games in the spirit of the X-Com. It is built on top of a heavily modified iD Tech 2 engine,

/!\ This software is very memory hungry. You will need a Swapfile for it to run (especialy during tactical phase) /!\

This games is localized in many languages (I used French on my screenshots).

I mapped Right shoulder to Left clic and Left shoulder to Right clic.
Nubs are configurable, but the default mode is the one currently active.
After the first launch of the game, the "left_nub" and "right_nub" are created in appdata/ufoai/home
You can change their content to change Nub behavour. Remember:
mbuttons => mouse buttons
mouse => mouse movement
absolute => joystick

History log
Build 06
* Fixed black screen on first start
* Switched default to minimum details

Build 05
* Used latest 2.6-dev sources
* Switched to glshim rendering

Build 04
* Bigger "smaller" fonts.

Build 03
* Updated PND again to remove the call of script, the PND now runs.

Build 02
* Updated PND with a missing lib.

Build 01
* Initial build
* Configurable nubs (default behavous is curent state)
* Mapped Shoulder button as mouse buttons
* Full GLES1 renderer (so no Shader, meaning no Bloom and a few other things).

A thread is open here: http://boards.openpandora.org/index.php/topic/14050-ufoalien-invasion/
Preview Pics
03/12/2015 19:57 UTC
Nice update! Touchscreen is still not usable, but that is not a real problem. Thanks!
21/08/2013 06:05 UTC
I haven't tried touchscreen. I'll try to look at this offset sometimes.
21/08/2013 04:11 UTC
Great port! I noticed a horizontal offset on touchscreen input, but plays fine with the nubs.
18/08/2013 14:32 UTC
better now....really well done 5/5
17/08/2013 15:03 UTC
Thanks. I compiled 2.5-dev on my Linux PC and is even better. Hope to see a stable release soon, ;)
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