Package Author: Ekianjo
Description:
A Flappy Bird Clone made using python-pygame and adapted for the Open Pandora handheld. Original code by sourabhv, modifications made by Ekianjo for the Pandora.
The original Flappy Bird was a 2013 mobile game, developed by Vietnam-based developer Dong Nguyen and published by .GEARS Studios, a small, independent game developer also based in Vietnam. The game has a side-scrolling format and the player controls a bird, attempting to fly between rows of green pipes without coming into contact with them.
The controls are super simple:
- "X" button,"Up" on your Dpad or tap the screen with the stylus to make the bird's wings flap
- "P" key to pause the game, and unpause it.
- "ESC" key to exit the game at any time. (fn+Q)
27th Jan 2015: Build 23 / Added touch support and Fusilli client with offline cache support. You can now play offline safely and still register your scores next time you go online.
17th Sep 2014: Build 22 / Big update on the rendering side making Flappy Bird run at 60 FPS now. Thanks to Notaz for his help and advice on how to do it.
07th Sep 2014: Build 21 / Added missing line of code for the gaps and relaxed minimum gap a little.
07th Sep 2014: Build 20 / Removed too narrow gaps between pipes. Impossible levels should not exist anymore.
07th Sep 2014: Build 19 / Additional polish with fade in and out effects at the beginning and end of the game.
06th Sep 2014: Build 18 / Minor additions: Background Scrolling in welcome screen and display of 5 C4A highscores in Gameover screen instead of 4.
01st Sep 2014: Build 17 / Fixed Crash happening with C4A with new month start.
31st Aug 2014: Build 16 / Added Intro music.
30th Aug 2014: Build 15 / Fixed crash when reaching Game Over online. Thanks Asmo for the report!
26th Aug 2014: Build 14 / Added additional sound effect every time you score 10 points.
25th Aug 2014: Build 13 / Fixed some bugs reported by Matt related to the Pause function.
24th Aug 2014: Build 12 / Added Game Over Music. Getting closer to a proper game!
24th Aug 2014: Build 11 / Fixed the Pause crash bug (hopefully)
24th Aug 2014: Build 10 / The light/shadow inconsistency on the upper pipes has been corrected. I'll update the screenshots at some point :)
23th Aug 2014: Build 9 / Added Pause function in-game. Easter Egg included :)
19th Aug 2014: Build 8 / Reducing tearing with Notahz's SDL. Modified display of self best score.
18th Aug 2014: Build 7 / Removed the high score that was there by default in last build.
17th Aug 2014: Build 6 / A few minor fixes. Added differential scrolling effect for the background to increase the sense of depth.
16th Aug 2014: Build 5 / Many changes. Added support for fetching highscores from C4A to display them when you end up with a gameover (when you are online) with filtering function on names. Added darker background when losing for additional impact. Added "Score" and "Best" labels on screen.
14th Aug 2014: Build 4 / Implemented Double Buffering, shoud look a little smoother. Added local Highscore function as well to keep your self best score at all times. Added online status indicator on main screen.
14th Aug 2014: Build 3 / Removed mouse pointer in game, replaced "Space" by X-button. Reduced the amount of score uploads for C4A. Changed from software rendering to hardware rendering (not much difference though).
13th Aug 2014: Build 2 / Now with C4A support for online competition ! Added gane over message animation and randomization of pipe position for additional challenge.
12th Aug 2014: Build 1 / All key basic modifications were made to make the game run on Pandora in full screen. Fixed the game over issue (game over message did not display in original code).
13/08/2014 21:57 UTC
v0.2.0.2
13/08/2014 19:17 UTC
v0.2.0.2
13/08/2014 18:53 UTC
v0.2.0.2
13/08/2014 14:24 UTC
v0.2.0.2
13/08/2014 14:03 UTC
v0.2.0.2