Gambatte is an accuracy-focused, cross-platform Game Boy Color
emulator. It is based on a few thousand corner-case hardware tests as
well as previous documentation and reverse engineering efforts.
Version 0.5.3.7
Core update. Added some other mappings to default config.
Version 0.5.3.8
Fixed libstdc++ error
Version 0.5.3.9
Fixed other libs.
Version 0.5.3.10
Fixes config, save, and pallet saving
Preview Pics
Comments
xperia64 20/10/2012 00:45 UTC v0.5.0.3
@manic23 In full screen mode with the menu bar showing I can still change the inputs
manic23 17/10/2012 10:05 UTC v0.5.0.3
@xperia64 What I mean is that in full screen mode, I was not able to change the inputs, noting happened, I clicked in the field to change but it would not let me select the new button, seems to work OK now though, not sure what happened. Would be better if stated in full screen mode with menu hidden
xperia64 16/10/2012 23:23 UTC v0.5.0.3
@manic23 What do you mean by the input method does not work in full screen mode? I assume you mean the menu doesn't show up?
xperia64 16/10/2012 23:23 UTC v0.5.0.3
@pokeparadox Sensible Default controls and scale3x by default should be easy, just have to provide a default config file. Vsync should be possible if I can get the framebuffer working. `fbdev was not declared in this scope` Supergameboy: not possible unless the gambatte coders add it. Neon: just no
manic23 16/10/2012 22:03 UTC v0.5.0.3
Apologies for my previous rather rude comment, put it down to a. Bad day at the office, this is actually a rather good emulator once you get round the confusing interface. Took me a while to realise that the input method does not work in full screen mode, well not for me anyway.
20/10/2012 00:45 UTC
v0.5.0.3
17/10/2012 10:05 UTC
v0.5.0.3
16/10/2012 23:23 UTC
v0.5.0.3
16/10/2012 23:23 UTC
v0.5.0.3
16/10/2012 22:03 UTC
v0.5.0.3