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 GODOT Game enginereleaseBack
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Rating:
   (6 votes)
Website:www.github.com/x1212
Maintainer:x1212
Version:1.1.0.3
Filesize:50.08 Mb
Category:Development
Sub-Cat:
Redistribute:Allowed
Added:Jun 27, 2014
Updated:May 25, 2015
Downloads:554
Package Author: x1212
Description:
"Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours." (http://www.godotengine.org/wp/)
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Package Contents (2) (hide/show)
Additional Info
This is a release of my port of the GODOT Game engine for the Pandora.
This package includes two builds of a recent version of GODOT.
One of these builds is used as an editor, while the other one is a optimized build meant for playing games made with godot.
I personally also recommend to do the main developing of any game on PC and then use the editors on Pandora mainly to adapt things that are not working properly or fast enough.
For the optimized build there is picklelauncher included, so you can run games that where exported to a data.pck (or start your projects with the faster build).
Games that were exported to a single executable can also be launched by renaming the executable to data.pck (tested with linux exports of some games from the projects-section of the GODOT-forum).


For more info check the official page (http://www.godotengine.org), or this thread on the Forum: http://boards.openpandora.org/topic/16351-godot-game-engine/

Update 25.05.2015:
- updated to version 1.1 stable

Update 25.01.2015:
- latest version again (support for 2D shader, new default theme, ...)
- the main developers have now dropped support for the GLES1 backend (it was close to being unusable already which was why I stopped providing builds a few versions earlier)

Update 14.12.2014:
- merged latest version from the official repo (v1.0.rc2: some new features like navmesh etc. ..., new demos)
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Comments
x1212
14/12/2014 12:03 UTC
v1.0.rc2.1
hmm ... I updated the version PXML from 1.0.3917.1 to 1.0.rc2.1 ... is there again some issue, that it doesn't show up as an update?
nobgu
14/12/2014 11:59 UTC
v1.0.rc2.1
Thanks or the update, but I think you forgot to update the version in the PXML.
x1212
29/06/2014 07:19 UTC
v1.0.3917.1
I think if you use 'Scene->Quit to Project List', instead of closing the window or 'Scene->Quit', that should do what you want. If not I will see if I can change something about this.
nobgu
28/06/2014 19:16 UTC
v1.0.3917.1
Thanks for the port. Seems to run fine. Ignore CCF:-) Perhaps the start script could wait until the editor exits?
CCF
28/06/2014 15:33 UTC
v1.0.3917.1
I am sorry you do not understand. We are from very different perspectives.
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