It's mainly disigned to be un runtime, so to be used (automaticaly) by other PND mainly developped in C# to run.
But embeded in the PND is also everything needed to develop in C# on the Pandora.
So beside the actual runtime (the command "mono" to launch exe files), is a Command Line Prompt with either the complete IDE MonoDevelop (just type monodevelop to launch it) or command lines tools (mainly the "xbuild" tools).
Also, MonoRT can be used combined with Codeblocks or Dev Tools. For that, launch the Mono Command Line, reduce the window, then, from the Command Line of codeblocks or DevTools, type
MonoGame is not included for now. I'm working on it but it's not a compile & forget thing I'm afraid...
History log
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Build 10
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* Update to Mono 5.12.0
Build 09
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* Changed the shell script in bin to use bash and not sh
Build 08
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* Updated Mono to 5.8.0
* Update libgdi+, fixing GUI of many software
Build 07
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* Updated Mono to 5.3.0
* Build for smaller memory footprint
Build 06
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* Updated Mono to 5.2.0
Build 05
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* Updated Mono to 4.5.02
* Updated Monodevelop to 6.1
* Updated all libs
18/04/2015 07:38 UTC
v3.2.8.04
16/03/2014 21:51 UTC
v3.2.8.04
01/03/2014 14:29 UTC
v3.2.6.02
27/02/2014 21:51 UTC
v3.2.6.02
27/02/2014 20:58 UTC
v3.2.6.01