Build 3: Fixed nubsupport for Superzaxxon.
Build 2: Added nubsupport!
Preview Pics
Comments
porg 05/11/2012 21:20 UTC v0.23a.0.3
+ Gfx: Artful. Vector shapes & glowing FX - PSY-mode even too abstract to be a video game for me, rather media art + Driving Breakbeat/Electro music + Dynamic opponents ~ Gameplay focus on evasive movement & patient attack - No possibility to pause or get to main menu, only termination. Rating 3/5.
porg 05/11/2012 21:18 UTC v0.23a.0.3
In this game you exclusively fight against "bosses", no small aircrafts. Those bosses survive long and emit a lot of bullets. Thus, the game focus is much more on evasive movement combined with attacks which take long to affect. Less immediate aggression, rather patient long term attack.
crosspoint 18/07/2012 09:26 UTC v0.23a.0.3
Very nice simplistic bullet hell shmup!
zidakano 09/07/2012 00:33 UTC v0.23a.0.3
Really like this one even though I'm not really into the whole "bullet hell" genera of shmups. It just goes and skips the frustrating "I can't even make it to the first stage boss" and just gives you the good stuff. I really like this one!
mcobit 04/07/2012 14:03 UTC v0.23a.0.3
I8NY: I don't know, if you really understood this game. If you could kill the bullets, where would be the fun?
05/11/2012 21:20 UTC
v0.23a.0.3
05/11/2012 21:18 UTC
v0.23a.0.3
18/07/2012 09:26 UTC
v0.23a.0.3
09/07/2012 00:33 UTC
v0.23a.0.3
04/07/2012 14:03 UTC
v0.23a.0.3