Here is Trigger Rally, a Single player Game, with source and data opensource.
The game is ported to OpenGLES, using eglport from Pickle. All works (but I found the detail texture dancing a bit, especially when very close, but I assumed is a driver limitation).
It's fluid on CC and Gigahertz (I have put a default overclock at 800MHz). If you want, you can play with FSAA (Full Screen Anti-Aliasing, smooth edge), by creating a file named eglconfig.cfg and putting
"use_fsaa=4" (whithout the quote). It's still fluid on a gigahertz with this setting (didn't tried on CC or Rebirth with fsaa).
As usual unfortunatly for Gigahertz, using default driver will give you visual artefact with vegetation (seems related to alpha discard + depth testing), and updated driver 4.03.002 is advised.
28/10/2013 12:27 UTC
v0.6.0.01
02/10/2013 21:10 UTC
v0.6.0.01
02/10/2013 01:33 UTC
v0.6.0.01
30/09/2013 23:30 UTC
v0.6.0.01