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 Fiat Homo (scene intro)releaseBack
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Filesize:6.91 Mb
Added:Nov 5, 2017
Updated:Nov 5, 2017
Package Author: Farox
Fiat Homo - A Traction experience in 64k for Assembly'05

Intro credits:
-Code, Concept, Design - Martti "Preacher" Nurmikari
-Music - Jukka "Grip" Alli
-Bitmaps - Erkka "Kofeiini" Pynnonen
-Additional code tidbits - Mikko "Vulture" Leppanen

So, here it is. My first ever 64k intro.. but definitely not
the last. Of all the demoscene related projects I've ever done,
this has definitely been one of my favourites. No engine, no API,
just a sandbox of code to play around in. And hey, I got to make
my first ever Windows dialog :)

Conceptually it is very close to what I imagined when I first got
the inspiration for it, only one fundamental thing has been changed.
Originally it was supposed to be, aside from being a nice show, a
comment towards a political movement called Intelligent Design which
seeks to replace the teaching of Darwin's Theory of Evolution in schools
with a theistic view that "someone" has designed us. But unfortunately
the 2001 nspired monolith fit the intro so well (in my opinion) that
what started as a joke, was left in the intro and thus defeats the
pro-science point I wanted to make. But oh well.. at least the idea
of a manifestation of cosmic consciousness helping us to evolve into
next level is amusing in the science fiction-sense.

Expect a "making of"-article in the next issue of Pain, complete
with the full source code.

Hope you like it.


P.S. I know the name will probably cause amusement among the less
literate party visitors, but for the Latin challenged, it translates into
"let there be man", in the biblical sense, and has nothing to do with people
who like to tune their cars ;)

Fiat Homo by Traction - the source release
As promised in the Fiat Homo info file, here are the full sources for the intro.

Some points:
* I use weird Finnish/English variable/function names, so it's most likely quite unreadable.
* check main.cpp if you're looking for a place to start
* It was made with no tools, just by coding
* It includes snippets of NeHe stuff like the font engine, sorry :D
* I'm not a professional programmer, nor want to be one. So don't be scared if you
find stuff that looks horrible ;)
* rename music.bin into .xm and you got the demo tune
* The packer (kkrunchy by ryg/Farbrausch) is not included, so you'll get a >200kb exe

As far as I'm concerned, the source is yours. Do what you want with it, there's very little
worth ripping but personally I like the intro "engine" and will keep on using it. Doing it
the old way > tools, at least in my opinion. SSRI, my intro for Function'05, was made using
the same framework.

But, if you use the source code or find it useful, consider giving us greetings in your
next production :)

Feel free to contact me at syksyisin@gmail.com or mnurmika@cc.hut.fi for questions or general
chitchat. Thanks!

- Preacher/Traction


Pandora port is based on the Linux/OSX port done by Waffle/ExHouse (thanks a lot for porting this)
Here is some notes about the port done by Waffle:
Port Notes
First of all huge thanks to preacher for releasing the source code :)

Greetings to port testers/helpers: habbie, hth, hupe, jylam, ricemunk, vsync, wolf

The port has been compiled in Linux, OS X and Windows(Dev-C++)

Port changes
- Music: FMOD
- Window/input: SDL
- Text: Pictures (uh oh :-))
- some other small changes and fixes

- Waffle/ExHouse

Sources used to compile for Pandora are included in PND.
Only changed resolution and some small adaptations to use the FMOD version we have available.

Link at Pouet page about this demo:
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