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 HyperRoguereleaseBack
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Rating:
   (5 votes)
Website:-
Maintainer:mcobit
Version:9.4.3.0
Filesize:16.18 Mb
Category:Game
Sub-Cat:RolePlaying
Redistribute:Allowed
Added:Jan 5, 2014
Updated:Mar 25, 2017
Downloads:1777
Package Author: mcobit+zenorogue
Description:
You are a lone outsider in a strange, non-Euclidean world. As a Rogue, your goal is to collect as many treasures as possible.
However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).
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Package Contents (1) (hide/show)
Additional Info
Version history:

9.4c: Several new lands and features. Sound effects and animations (3D mode disabled by default because Pandora is slow). See more on the HyperRogue blog: http://zenorogue.blogspot.com/search/label/hyper

9.0j: Several new lands and features. Updated menus.

8.3h: Several new lands and features.

8.0l: Added libpulsecommon-0.9.15.so, some bugfixes

8.0j: Several extra lands and new game modes.

7.2b: Twenty four lands. Keyboard configuration for the shoot'em up mode (also two-player coop, but probably not really convenient on Pandora).

7.0i: Twenty two lands. Fixed the translations. Shoot'em up and hardcore modes. See more on the HyperRogue blog: http://zenorogue.blogspot.com/search/label/hyper

6.2c: Twenty lands (compared to 4.4's eleven) which explore various 1HP roguelike mechanics, and various shapes in the hyperbolic geometry. Euclidean mode to see why the geometry matters. Translations to Polish, Czech, Turkish, and Russian. Numerous other improvements. See more on the HyperRogue blog: http://zenorogue.blogspot.com/search/label/hyper

Press SELECT for help about controls (and HyperRogue in general), START to learn the quest status, and v for configuration. Current config is saved as .hyperrogue.ini in app data. Pandora package originally created by mcobit: http://boards.openpandora.org/topic/15315-hyper-rogue/?p=303069
This was done with lunixbochs LibGL. Versions 4.4+ made by zenorogue.
Preview Pics
Comments
zenorogue
17/03/2014 20:49 UTC
v4.4.0.0
Yes, fontsize can only be changed in the initfile. The initfile was overwritten on each run, this is fixed in 4.4.
nobgu
07/01/2014 21:39 UTC
v4.2.0.1
If only I could find a font size option:-) There is a font size in the init file, but it always gets changed back to 20. What am I doing wrong?
mcobit
07/01/2014 06:53 UTC
v4.2.0.1
If the teyt is too long you can change the fontsize in the menu.
nobgu
06/01/2014 22:14 UTC
v4.2.0.1
Simple, but not bad. Some text messages are too long and clipped on the left/right side of the screen.
mcobit
06/01/2014 16:29 UTC
v4.2.0.1
There is no joystick code in this game. It might be possible but there would be the problem that you would have to hit the right direction on first try as you advance one step with every command. You an also use the touchscreen though.
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