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   (2 votes)
Website:github.com/Malvineou...
Maintainer:ptitSeb
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Version:2.0.0.00
Filesize:3.64 Mb
Category:Game
Sub-Cat:ArcadeGame
Redistribute:Allowed
Added:Aug 25, 2015
Updated:Aug 25, 2015
Downloads:932
Package Author: ptitSeb
Description:
Kiloblaster.

Kiloblaster - Copyright 1992-1994 Allen Pilgrim
This port of Kiloblaster is Copyright 2012 Adam Nielsen
The included DOSBox OPL synth is Copyright 2002-2010 The DOSBox Team

All code is covered under the GNU GPL license. Unless otherwise stated in a
given file, it is version 3 of the GPL.

There are 3 episodes in this game, with only the first episode playable in the shareware version. The game is now freeware, so you can enjoy the full registred game.


Episode 1 - Death of a Starship
Episode 2 - No Way Out
Episode 3 - The Final Battle
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Additional Info
Here is Kiloblaster, an SDL port of the original DOS Game from Epic Megagame.

The game is now freeware and freely redistribuable, so here is the complete registered version (all 3 episodes), with emulated Adlib for the music.

History log
=========
build 01
-----------
* Initial build
* Adapted to Pandora (keymap adapted)
* It seems some memory overwrite still exist, but I haven't tracked it down

A thread is open here: http://boards.openpandora.org/topic/18443-kiloblaster/

For those interested, the diff against the git is here: http://ptitseb.openpandora.org/kiloblaster_pandora.diff
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Comments
ptitSeb
19/10/2015 13:15 UTC
v2.0.0.00
@kuru: yeah, there must be some memory overwrite somewhere in the code. I fixed a few already, but I must a missed one or two. Thanks for the screenshot, I'll see if I can fix that one day.
kuru
19/10/2015 13:05 UTC
v2.0.0.00
@Seb: Interesting, I reinstalled and rebooted, now it's gone. It was those blue bastards in level 2, stuff falls down when you hit them. The main menu is black though, only moving the cursor makes the chequered bg visible: http://www.directupload.net/file/d/4145/xkse9suq_jpg.htm No biggie though.
ptitSeb
04/10/2015 09:19 UTC
v2.0.0.00
@kuru: On which level are those blue enemies? I can try to fix that, but I must be able to reproduce the glitch.
kuru
04/10/2015 09:10 UTC
v2.0.0.00
Thanks for porting this! Getting graphical glitches on CC unit after shooting blue enemies.
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