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 NPRQuakereleaseBack
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Rating:
   (7 votes)
Website:github.com/Nekrofage...
Maintainer:ptitSeb
Support:
Version:0.0.1.02
Filesize:5.21 Mb
Category:Game
Sub-Cat:ActionGame
Redistribute:Allowed
Added:Aug 10, 2014
Updated:Oct 30, 2014
Downloads:1210
Package Author: ptitSeb
Description:
Non Photo Realistic Quake

Non-PhotoRealistic Rendering (npr) is often considered the task of taking a 3d environment and displaying it as if it were (for example) hand-drawn. Stylization is the main purpose of an npr, as is with most pencil-and-paper artists (imagine if everyone who drew cartoons tried to make them look as realistic as possible - boring!). NPRQuake attempts to capture the elements of different drawing techniques, and immerse the viewer in worlds drawn entirely in the prescribed style. If you have ever imagined running around inside a painting or a drawing, you are beginning to get the idea.

look here for more info: http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/
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Additional Info
Here is the beta thread of nprQuake.

nprQuake needs Quake1 data to runs.
It is working on my Gigahertz model, but on a CC model, when I try to activate the NPR renderer, it doesn't work reliably.

Key are adapted to the Pandora, if you let the package copy it's autoexec.cfg.
But default, it's left nub to move, right nub to look (mouse look), and shoulder to fire and jump.

renderer can be changed with h, j, k and l
or (in the demo for example) using the console (with Fn-h) and typing "r_load renderer.so" without the quote, renderer beeing one of dr_default, sketch, bprint or brush.

/!\ Switching renderer seems to crash on CC model /!\

History log
========
build 02
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* Small optimisation to line rendering in glshim (should improve perf on npr plugins).

build 01
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* First release
Preview Pics
Comments
pokeparadox
13/08/2014 21:35 UTC
v0.0.1.01
Taaaake ooon meeeeee
FuzzyLizard530
10/08/2014 21:27 UTC
v0.0.1.01
If someone could do something like this for DOOM, I'd be in heaven... er... mabe a better looking hell...
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