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 Shotgun DebuggerreleaseBack
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Rating:
   (3 votes)
Website:www.msarnoff.org/sdb...
Maintainer:ptitSeb
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Version:1.1.0.03
Filesize:16.32 Mb
Category:Game
Sub-Cat:ActionGame
Redistribute:Allowed
Added:Dec 28, 2014
Updated:Feb 16, 2018
Downloads:857
Package Author: ptitSeb
Description:
Shotgun Debugger is a shoot-em-up game I made with Carnegie Mellon University's Game Creation Society in the spring of 2005. I recently rediscovered the source code, and thought I'd put it back up.

It is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility—but the hordes of walking death machines aren't just gonna let you.

Shotgun Debugger is pseudo-3D—while gameplay is strictly two-dimensional, the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based—rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture.
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Additional Info
Here is Shotgun debugger, a top down action game.

The game use gl4es, but I had also to remove some effect and put some optim to have it playable on the Pandora.

The first level is bit difficult to apprehend because you have no weapon and must run. So, in a few words, go out of the house and follow the road. At one time, there is a police car blocking the way, you will have to find a way to go beside it.. At the end of the road is some sort of Bunker, with many turruts beside, enter that to finish the levels. Other level are more classical.

The controls have been mapped "FPS" way, so move (with strafing) using the DPad, and Right Nub to rotate the view. Shoulder buttons to fire and jump, plus some functions in {A}/{X}/{B}. Also, change the weapon with the numbers...

History log
==========
Build 03
-----------
* Updated libs
* Added some Gamma (2.0, but can be changed by creating ".gamma" file in appdata/sdb)

Build 02
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* Fixed savegame folder
* Forced 800x480 FS even if configured otherwise

Build 01
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* Initial build
* Some effect removed (blur effect mainly)
* Some optimisations

A thread is open here: https://pyra-handheld.com/boards/threads/shotgun-debbuger.75398
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Comments
kuru
30/12/2014 10:53 UTC
v1.1.0.02
Looks great. Unfortunately CC is too weaksauce for this.
CCF
29/12/2014 22:51 UTC
v1.1.0.02
@ptitSeb..yes works well like gobs of goo should...very nice but I am not sure which Chex it is since all three show up upon start up. 5-/5 for whatever version it is. I have all three chex .wads for zdoom but 3 does not run on that. Working on the Megaman now.
ptitSeb
29/12/2014 20:34 UTC
v1.1.0.01
@CCF: I awnsered you in the Megaman PND (also, did you re-tried Chex3?)
CCF
29/12/2014 20:28 UTC
v1.1.0.01
@ptitSeb...Harmony is superb as is ZDOOM. However Megaman is a mystery. Tried swap filing and then the .pnd vanished from my menu. The folder is there in my appdata with only a history subfolder with nunca//nada//null . In other words,,it is empty like a finished pig at a lieu lying in the pit. :)
CCF
29/12/2014 14:13 UTC
v1.1.0.01
@ptitSeb..I will now ;)
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