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 Stupid MinesreleaseBack
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Rating:
   (2 votes)
Website:-
Maintainer:matti1234
Version:1.2.1.0
Filesize:26.29 kB
Category:Game
Sub-Cat:LogicGame
Redistribute:Allowed
Added:Nov 24, 2014
Updated:Feb 20, 2015
Downloads:1257
Package Author: matti1234
Description:
Another minesweeper

Menu controls:

Select difficulty: D-pad or touch the top bar
Start game: B or Enter or touch any other part of the screen than the top bar
Quit: Esc

Game controls:

Move selection: D-pad
Reveal a square: B or touch screen
Mark a square: X or touch screen while pressing either of the trigger buttons or Start
Pause: P

Changes:

1.2.1.0:
Small bugfix.

1.2.0.0:
Game can be paused now.

1.1.0.0:
Trying to reveal an already revealed square will reveal unmarked squares around it if the number on the square is same as the number of marked squares around it.

1.0.0.0:
Initial release
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Package Contents (1) (hide/show)
Stupid Mines ver: 1.2.1.0
Author: matti1234
Website: -
Description:
Another minesweeper

Licenses:
Additional Info
http://boards.openpandora.org/topic/17391-stupid-mines/
Preview Pics
Comments
FBnil
25/12/2014 19:08 UTC
v1.1.0.0
Better playable with buttons than the stylus. Very fun. 5/5
nobgu
04/12/2014 08:36 UTC
v1.1.0.0
Working fine. It's a nice feature missing from most minesweeper games. Thanks for implementing it! I can't decide if it would be better to include the marked squares in the highlight. It's fine as is.
matti1234
03/12/2014 14:14 UTC
v1.1.0.0
@nobgu Thanks for the suggestion. I wasn't even aware that you could do that in (at least some) minesweeper games. It's implemented now in the latest version (I hope it's working correctly).
nobgu
28/11/2014 20:35 UTC
v1.0.0.0
...all neighbors
nobgu
28/11/2014 20:35 UTC
v1.0.0.0
Very lightweight package, fully satisfying. How about the following convenience function: revealing an already revealed field reveals all non marked neighbours when number on field matches number of marked neighbors, otherwise highlight
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