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 TranscendreleaseBack
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Rating:
   (7 votes)
Website:transcend.sourceforg...
Maintainer:ptitSeb
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Version:0.3.0.01
Filesize:2.29 Mb
Category:Game
Sub-Cat:ActionGame
Redistribute:Allowed
Added:Apr 30, 2014
Updated:Apr 30, 2014
Downloads:1114
Package Author: ptitSeb
Description:
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied.

Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another, produces striking displays. Combining these dynamic shapes with subtle randomizations makes each play through a Transcend level visually different from the last. The second novel feature is Transcend's musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music. Transcend merges video games with pure art---it can be viewed either as a game or as a multimedia sculpture.
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Package Contents (1) (hide/show)
Transcend ver: 0.3.0.01
Author: Jason Rohrer
Website: -
Description:
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another, produces striking displays. Combining these dynamic shapes with subtle randomizations makes each play through a Transcend level visually different from the last. The second novel feature is Transcend's musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music. Transcend merges video games with pure art---it can be viewed either as a game or as a multimedia sculpture.

Licenses:
not specified
Additional Info
Here is Transcend, an abstract shooter.

It was ported using glshim.

It's a short and strange game. I copy/paste the "how to play" (adapted to the Pandora).

DPad: direct your glyph around the plane
{X}: fire projectiles
{Y}: pick up or drop an Element
{A}/{B}: rotate your glyph
P key: pause the game
Q key: quit

Quick instructions:

To win a level, you must destroy the major anti-glyph. Your glyph starts out very weak---its initial projectiles are powerless (they cannot even destroy minor anti-glyphs). Build the strength of your projectiles by gathering Elements from the plane and dropping them near the center of the grid in a collage. Minor anti-glyphs will try to break apart your collage---destroy them with projectiles (you need at least one Element in your collage to have projectiles that are powerful enough to destroy minor anti-glyphs). After you destroy the major anti-glyph, a portal will appear. Pass through
this portal to move on to the next level.

History log
=========
Build 01
----------
* Initial build
* Some customization to the Pandora (screen and keymap)
Preview Pics
Comments
nobgu
12/05/2014 06:59 UTC
v0.3.0.01
I like it very much. It's is much more a graphical exploration than a shooter. I'd like a manual zoom control to easier see where the minor antiglyphs are.
ekianjo
08/05/2014 01:21 UTC
v0.3.0.01
I thought CCF was going to stop voting ?
CCF
02/05/2014 14:17 UTC
v0.3.0.01
Awful..deleted after 5 mins. 1-/5.
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